﻿using System.Diagnostics;
using UnityEngine;


public static class BuildPlugins
{
    public static void Build()
    {
        string path = Application.dataPath;
        Process completeDll = new Process();
        completeDll.StartInfo.FileName = path + @"/Common/AutoBuild/Cake/Cake.exe";
        completeDll.StartInfo.Arguments = path + @"/Common/AutoBuild/build.cake";
        completeDll.Start();
        completeDll.WaitForExit();
    }
}

